Manual Updates/h2>
May 15, 2003 Sanctuary
Map and Building Legend This
information is an update of page 43 of the PlanetSide Operations Manual and section
6.9 of the Online Manual. This is due to layout changes of each
Empire's Sanctuary, as well as some functionality changes to the Galaxy
Creation Pad. Each
Sanctuary now has three "villas" located near one of the three
Continental Warp Gates. These three villas help to spread players
across the Sanctuary, minimizing overcrowding of the Sanctuary. It is
possible to travel instantaneously between villas through Virtual Transport
Links. These links transport you in a clockwise fashion to each villa,
but they may only be used while on foot. Also, villas are located near
Continental Warp Gates for easy access to the battle continents. Each
villa, although different in their layout, offers the same benefits.
Refer to page 43 of the PlanetSide Operations Manual or section
6.9 of the Online Manual for legend illustrations. Legend: A - Central Meeting Hall REMOVED B - VR Training Buildings C - Respawning Facilities D - HART Shuttle Buildings E - Vehicle Creation Pads F - Air Vehicle Creation Pads (formerly Galaxy Creation Pads) There
is no longer a Galaxy Creation Pad (Building F of the legend); instead, it is
now an all-purpose Air Vehicle Creation Pad, and here you can purchase any
air vehicle (Mosquito, Reaver and Galaxy). Villa
layouts can be accessed in-game through the Overhead Map (M). May 13, 2003 The
Lattice Bases
in PlanetSide are captured in a sequence specified according to the
Continental Lattice. In order to capture a base, an Empire must control
another base that is linked to it. For
example, the New Conglomerate and the Vanu Sovereignty each control
facilities on one continent. Since the New Conglomerate Amp Station is not
linked to the Dropship Center, the NC may not capture the Amp Station
directly. To push forward to the Amp Station, the New Conglomerate must first
capture the Interlink Facility (which is sequentially linked) from the Vanu
Sovereignty. Since the Terran Republic does not have a facility on the
continent, to establish a presence on the continent, they must control a base
on another continent that links to an intercontinental warpgate, which in
turn links to the enemy-held facilities on the specific continent. If the
same empire controls two bases that share a lattice link, the link will
appear colored the same as the primary color of that empire (Red for TR,
Purple for VS, Blue for NC). If the link leads to an enemy-held facility, it
will appear yellow. If the link leads to a neutral base or to a warp gate,
the line will appear gray.  May 5, 2003 The
Warp Gate Network and Strategic Transportation Methods
of movement from continent to continent can determine the difference between
a successful mission and a routing. The warp gate network is a complex system
of portals that allows instant transportation between land masses. Ownership
of a portal will greatly affect assault and defense strategies. Possessing
all of a continent's facilities can "lock down" that area,
preventing portal transportation to that continent by enemies, thus making
attacks even more difficult. The
Lattice System Advancing
your empire's position by acquiring facilities is a primary goal, and for
this you'll need a hacker. Hacking to gain control of a facility is
fraught with danger, and there's a strategy behind which facilities you can
attempt to hack at any given time. This strategy is based on the
lattice system, the linking of facilities based on ownership, shown in the
PlanetSide map system. The effective hacker will be very familiar with
this lattice system and the maps. The map
system presents all this data in a clear graphical format so you can plan
your missions fast, and better prepare your defenses.
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