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Manual Updates/h2>

May 15, 2003

Sanctuary Map and Building Legend

This information is an update of page 43 of the PlanetSide Operations Manual and section 6.9 of the Online Manual.  This is due to layout changes of each Empire's Sanctuary, as well as some functionality changes to the Galaxy Creation Pad.

Each Sanctuary now has three "villas" located near one of the three Continental Warp Gates.  These three villas help to spread players across the Sanctuary, minimizing overcrowding of the Sanctuary. 

It is possible to travel instantaneously between villas through Virtual Transport Links.  These links transport you in a clockwise fashion to each villa, but they may only be used while on foot.  Also, villas are located near Continental Warp Gates for easy access to the battle continents.

Each villa, although different in their layout, offers the same benefits.  Refer to page 43 of the PlanetSide Operations Manual or section 6.9 of the Online Manual for legend illustrations.

Legend:
A - Central Meeting Hall REMOVED
B - VR Training Buildings
C - Respawning Facilities
D - HART Shuttle Buildings
E - Vehicle Creation Pads
F - Air Vehicle Creation Pads (formerly Galaxy Creation Pads)

There is no longer a Galaxy Creation Pad (Building F of the legend); instead, it is now an all-purpose Air Vehicle Creation Pad, and here you can purchase any air vehicle (Mosquito, Reaver and Galaxy).

Villa layouts can be accessed in-game through the Overhead Map (M).

 

 

May 13, 2003

The Lattice

Bases in PlanetSide are captured in a sequence specified according to the Continental Lattice. In order to capture a base, an Empire must control another base that is linked to it.

For example, the New Conglomerate and the Vanu Sovereignty each control facilities on one continent. Since the New Conglomerate Amp Station is not linked to the Dropship Center, the NC may not capture the Amp Station directly. To push forward to the Amp Station, the New Conglomerate must first capture the Interlink Facility (which is sequentially linked) from the Vanu Sovereignty. Since the Terran Republic does not have a facility on the continent, to establish a presence on the continent, they must control a base on another continent that links to an intercontinental warpgate, which in turn links to the enemy-held facilities on the specific continent.

If the same empire controls two bases that share a lattice link, the link will appear colored the same as the primary color of that empire (Red for TR, Purple for VS, Blue for NC). If the link leads to an enemy-held facility, it will appear yellow. If the link leads to a neutral base or to a warp gate, the line will appear gray.

 

May 5, 2003

The Warp Gate Network and Strategic Transportation

Methods of movement from continent to continent can determine the difference between a successful mission and a routing. The warp gate network is a complex system of portals that allows instant transportation between land masses. Ownership of a portal will greatly affect assault and defense strategies. Possessing all of a continent's facilities can "lock down" that area, preventing portal transportation to that continent by enemies, thus making attacks even more difficult.

The Lattice System

Advancing your empire's position by acquiring facilities is a primary goal, and for this you'll need a hacker.  Hacking to gain control of a facility is fraught with danger, and there's a strategy behind which facilities you can attempt to hack at any given time.  This strategy is based on the lattice system, the linking of facilities based on ownership, shown in the PlanetSide map system.  The effective hacker will be very familiar with this lattice system and the maps.

The map system presents all this data in a clear graphical format so you can plan your missions fast, and better prepare your defenses.

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