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5.2. Squad

  • Whenever possible, try to form or join a squad, you'll learn to appreciate the extra help when you need it.
  • Make sure that your Squad is balanced in terms of capabilities.  If everyone is a weapons expert, who is going to transport your group or revive fallen comrades?
  • Switch to Squad Chat immediately because the communication range is unlimited.
  • As a squad leader, or even if you just want to join a Squad, take time to become familiar with the "Looking for Squad" option.  Using this feature makes it easy to find people with Certs. you need for your squad, or makes it easy to advertise that you have the Certs. needed for other squads, thus making it more probably you will receive an invitation.
  • Use the Map often as it will show the position of your Squadmates.
  • Facilities are fairly large; therefore diversions are wonderful tools of war.
  • Squadmates in Infiltration Suits make great Medics, Hackers, or Recon units.
  • Plan for a fallback point for your squad to regroup if necessary.
  • Learn to use the Chat Macros (See the Appendix on Chat Macros for more information) as they are great ways of communicating with just a few keystrokes. Also create your own text macros in order to have quick, customized macros available for specialty commands.
  • Spend a bit of time gathering intelligence about the target, it may pay off later.
  • If defending a facility, make sure a few of you are carrying REKs just in case you need to re-hack the Control Console.
  • Having someone defending a facility with the Repair Certification and a Nano Dispenser could prove to be the difference between successfully warding off an attack or finding yourself forcibly evicted from a Facility.
  • An Advanced Mobile Station (AMS) is probably the most important vehicle you could bring to a siege.
  • Capturing a Facility via Hacking a Control Console outright can be a very daunting task.  Sometimes you need to soften up the defense by disabling their Generator or their Respawn Tubes.  Either of these will slow the defense down because they will not be able to Respawn there until they are repaired.
  • Before you decide to destroy an enemy ANT, consider letting the Enemy refill the Silo before you try to capture it.  That way if you are successful in your capture attempt, you won't need to worry about resupplying your facility for sometime.
  • If you spot an enemy driving around in an AMS and you don't have the means to quickly kill it off, consider following it to see where the driver will try to hide it.  Then try to kill the driver as he steps out but before he can deploy it.  That way you will have completely stopped the AMS from being used against you.
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