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6.7. Certification Listing

Certification

Allows Access to

Standard

Allows a soldier to utilize the AMP and Suppressor. Empire-specific weaponry available through this certification includes the Beamer (VS), Repeater (TR), and Scatter-Pistol (NC)

Medium Assault

The Sweeper and Punisher are available through this certification. Empire-specific weaponry available includes the Pulsar (VS), Cycler (TR), and Gauss Rifle. With the Core Combat expansion, this certification also grants access to the Spiker ancient technology pistol. (NC)

Heavy Assault

Heavy assault weapons for each empire are the Lasher (VS), Mini-Chaingun (TR), and Jackhammer (NC). With the Core Combat expansion, this certification also grants access to the Maelstrom ancient technology assault weapon.

Anti-Vehicular

Empire-specific weaponry includes the Lancer (VS), Striker (TR), and Phoenix (NC). The Lancer fires a highly energized projectile that travels at lethally quick speeds. This coupled with the direct-fire nature of the VS Lancer gives it the ability to tear through vehicles efficiently at all ranges. The TR Striker anti-vehicular missile system has a dual-natured firing system. In dumb fire mode it is capable of firing its 3 warheads in fairly quick succession. When the operator is using its 'lazing' mode, he can paint a target and the warheads will travel to the terminus of the beam. The NC Phoenix has a camera-guided delivery system allowing the skillful operator to waste no time in trying to achieve a lock on. The operator can also choose to detonate the warhead in-flight in situations where he misses the intended target. Also included is the common pool Decimator, a disposable, 3-shot dumb-fire rocket launcher that packs significant anti-vehicular damage behind each warhead.

Sniping

This certification allows a soldier to use the Bolt Driver sniper rifle. Equipped with an 8x Zoom and the most stoppping power behind each bullet, the Bolt Driver has the ability to wage war over great distances.

Special Assault

These weapons include the Rocklet Gun, and Thumper (all common pool). The Rocklet Gun is a mini-rocket gun that is versatile against soldier and vehicles alike. The Thumper is a grenade launcher capable of using Plasma, Frag and Jammer Grenades thus making it very versatile in its own right.

Armor

Certification

Allows Access to

Standard ExoSuit

This is your standard Empire Body Armor. This certification cannot be removed. When you are respawned after death, this is the armor you'll be wearing.

Agile ExoSuit

The Agile Armor Certification allows a soldier to wear Agile Body Armor. Agile Body Armor provides a balance of agility with reasonable defensive protection. It has:1 Back Holster, 2 Side Holsters, and a 9x9 Inventory Grid in the backpack.

Reinforced ExoSuit

The hardened exo-shell on Reinforced Body Armor offers increased protection over Agile Body Armor but with a slight decrease in mobility speed. Reinforced Armor supports: 2 Backholsters, 2 Side holsters, and a 12 x 9 Inventory Grid in the backpack.

Infiltration Suit

The cloaking ability of the Infiltration Suit allows you to stand still and be basically invisible. However, the faster you move, the less your stealth effect will help you.

MAX Armor Description

This heaviest of armor entombs a soldier beneath layers and layers of hardened armor and its weapons are built into the arms of the suit, making them very stable firing platforms. Slow in reaction speed, but powerful in almost every other way, the mech assault suits are lynchpins of most military actions.

NC ScatterCannon MAX

This powerful exo-suit has a built-in tri-barrelled auto shotgun. With its incredibly high rate of fire, it can shred the hardiest of opponents in mere moments. A defensive energy shield rounds out its defensive capability. This NC MAX generally works best against soldiers.

NC Falcon MAX

This MAX has the Falcon dumb-fire missile system built-in. Capable of quickly peppering a target with Falcon missiles, this MAX generally works best against Vehicles or other MAX'es As with other NC MAX'es, this too sports a built-in defensive shield.

NC Sparrow MAX This heaviest of man-portable exo-armor is configured with radar and thermal imaging hardware to recognize aircraft and acquire them as targets. Utilizing the Fire-and-forget Sparrow Missile system, this MAX can quickly take down most air vehicles. The built-in defensive shield helps to round out its capability.
TR Dual Cycler MAX This MAX is built upon the Dual Cycler weapons platform. Capable of spitting out lead at a very high rate, this MAX is quite versatile against Vehicles and Soldiers alike. As with all of the TR MAX'es, this MAX can deploy an anchoring system that greatly reduces recoil and allows the MAX to increase its rate of fire even further.
TR Dual Pounder MAX This MAX carries the Dual Pounder weapons system. Akin to mortars, the Pounder is versatile against Soldiers and Vehicles alike. Though it may lack the range of its TR Dual Cycler brother, the Dual Pounder config can bring more firepower to shorter ranged fights. Deploying the anchors increases accuracy and firing rate.
TR Dual Burster MAX This MAX uses the Dual Burster Configuration that has projectiles that explode near aircraft, shredding them with shrapnel. As with the other TR MAX'es, it too can deploy its anchors and increase its rate of fire and accuracy.
VS Quasar MAX The VS Quasar MAX equipped with the rapid fire Quasar platform is able to cut through groups of Soldiers very quickly. Switching to the built-in AP mode, however, allows the VS Quasar MAX to do appreciable damage to Vehicles and other MAX'es as well. VS MAX'es also have an anti-gravitic propulsion system that allows them to 'jump' great distances.
VS Comet MAX The VS Comet MAX uses 'Comet' projectiles that have an explosive charge. Any object caught in this blast will continue to take damage from the incendiary nature of the projectile. This VS MAX also has the same anti-gravitic drive system allowing it to perform great leaps.
VS Starfire MAX The Starfire weapons platform on the VS Starfire MAX can home in on Aircraft as long as the operator can maintain targeting the craft in his reticule. Combined with the same type of aggravated 'burning' damage as the VS Comet projectile gives the Starfire MAX the ability to quickly take down enemy aircraft. As with the other VS MAX'es, the anti-gravitic jump system allows the VS Starfire MAX to move to locations with startling speed.
Uni-Max This combined certification allows access to each of the three classes of MAX configs (Anti-Infantry, Anti-Vehicular, Ant-Aircraft) at a reduced cert point cost.

Vehicles

Certification

Allows Access to

Advanced Nanite Transport

The Advanced Nanite Transport (ANT) is the vehicle used to collect energy at warp gates and transport it to a Silo for use as an energy source for the facility. The ANT itself is a machine designed to generate billions of nanites (of a pattern extrapolated from old Vanu records). Those nanites are able to extract energy from the dimensional flux inside a warp bubble and act like tiny batteries. When an ANT deploys near a Silo, the carrier beam from the ANT forces the nanites to move to the Silo. The Silo closely, but not exactly, emulates the environment found in the warp bubbles. (Silos are human tech and Humanity isn't close to understading all the inter-dimensional physics techniques.) Because the Silo is imperfect, the nanites can't generate new power from the faux-warp environment and eventually die out, requiring them to be resupplied. In the act of dissolution, the nanite's expiration releases the stored energy within them to the collectors within the Silo. The Silo harnesses that energy for use by the facilities and the ANT makes another round trip to keep the facility supplied.

Air Cavalry

Allows access the Mosquito and the Reaver.

The gunship, Reaver, is available to all with this certification. The Reaver is armed with Dual 20mm Recoiless Cannons in addition to dual Rocket Pods mounte underneath the wings.

When crusing at slower speeds, the Mosquito can 'uncover' enemy troops and vehicles for friendlies in the nearby vincinity.

Air Support

Allows access the Galaxy, the Liberator and the LodestarReaver.

The giant airborne Galaxy transport ship becomes available with this certification. Sporting room for 3 gunners, 6 Passengers, 2 MAX'es, and a single vehicle up to the size of an Assault Buggy, means the Galaxy can insert a sizeable attack force into just about any locale.

The Liberator Bomber is a three-crew vehicle. The pilot not only flies the vehicle, but also has a fixed-forward firing 35mm heavy machinegun for strafing ground targets. The tailgunner has a highly-maneuverable 25mm machinegun to cover the rear of the aircraft. The Liberator can drop bombs of two varieties, either 'tankbuster' (which punches and destroys armored targets) or 'anti-personnel' where the bomb splinters into nine pieces on its way down to pattern-bomb an area with smaller, anti-infantry explosions. The Liberator has some control over the destination of the bombs and can set drag on those bombs to hit nearer or farther than the default drop position by moving the mouse back and forth along the sighting line seen from the Bombardier position.

The Lodestar is an single-crew aircraft that can carry any ground vehicle in its rear cargo bay.

ATV

Allows access to the Assault Basilisk, Wraith, and Switchblade (with Core Combat).

The Assault Basilisk, a fast four-wheel cycle with weaponry. Incredibly nimble the Basilisk is capable of traversing great distances over rough terrain.

The Wraith is a four-wheeled cycle with stealth capabilities *IF* you are wearing an Infiltration Suit. Otherwise, it acts as a normal four-wheeled cycle.

The Switchblade is a single person hover cycle that can transform into a fixed hover-turret. While in hover cycle mode, it carries a forward firing energy cannon called a Scythe, and in turret mode, has complete 360-degree coverage. The Switchblade can be deployed in its turret mode on any surface - even over water.

Assault Buggy

This Certification allows access to the Empire Specific Assault Buggy and the Skyguard.

Empire Specific Assault Buggies include the Marauder (TR), Enforcer (NC), and Thresher (VS). The TR Marauder supports a driver, a primary gunner using a 360 degree capable Pounder, and a secondary gunner using a rotary chaingun for light anti-personnel support. The NC Enforcer has the 360 degree capable Phoenix Missile system capable of ripping apart enemy vehicles or MAX'es. The VS Thresher differs radically from other Assault Buggies in that the propulsion system is based on an anti-gravitic drive. This allows the Thresher to hover over the terrain and gives it a limited ability to cross shallow bodies of water. Additionally the Thresher is able to 'strafe' side to side giving it unparalled manuevering flexibility. The weapon system controlled by the gunner is the Flux Cannon, a fast firing beam weapon.

Th Skyguard is a two-crew buggy that has a driver forward and a gunner behind. The gunner can choose between firing a fast-firing Flak Cannon (against air targets) or a 12 mm Rotary Chaingun (against dismounted infantry). The Skyguard has no specific anti-armor weaponry, so it's usually wise to flee from tank encounters.

Armored Assault

This certification Include the Empire Specific Assault Tanks and the Flail.

Empire Specific Assault Tanks include the Prowler (TR), Vanguard (NC), and MagRider (VS). The TR Prowler supports a pilot, a primary gunner that operates the dual 100mm Tank Cannon, and a secondary gunner that controls the dual rotary chaingun for light anti-personnel support. The NC Vanguard brings the largest single bore cannon onto the Battlefield. Quickly capable of demolishing enemy vehicles, the 150mm Tank Cannon can pummel MAX'es with just a few direct hits. For light anti-personnel support, the gunner can switch to firing the dual 20mm recoilless cannons. The VS MagRider sports the same anti-gravitic drive system that propels their Assault buggy, the Thresher. Thus the MagRider is much more manueverable than its competitors, the Prowler or Vanguard, as it too can strafe and travel a limited distance over water. The MagRider's gunner operates the Heavy Rail beam, a direct fire weapon that can easily pierce the toughest of armor. For secondary light anti-personnel support, the Pilot has access to a fixed forward, Light Pulsed Particle Accelerator.

The Flail is a massive hover tank that cannot fire at all unless deployed. However, once deployed, its massive Dispersion Cannon can fling devastating energy projectiles long distances with indirect fire. Because it can shoot farther than it can see (obstacles often intervene to prevent direct line of sight), soldiers can access a terminal on the back of the Flail to get a Lazer Pointer. This item is equipped like a pistol and can be used to provide forward observation information to the Flail gunner. This helps point out targets for annhilation from a remote location .

Scout

The Harasser is a two-man buggy with a formidable machine gun on the passenger side.

The Lightning is a one-man light tank that supports a single 75mm Light Tank Cannon in addition to a 20mm Recoiless light Anti-Vehicular machine gun.

Tactical Aupport

The tactical vehicles, Advanced Mobile Station (AMS) and the Router, are available to all with this certification.

The AMS is often the lynchpin of a successful assault upon a facility due to its ability to become a Respawning station out in the field. A handy equipment terminal in the back allows soldiers to quickly outfit themselves for battle once again. Defensively the AMS relies on a 'cloaking bubble' to hide its location from enemy eyes.

The Router allows soldiers to instantly teleport between it and a deployed telepad.

Transport

Allows access to the Deliverer and the Sunderer

The Deliverer transport vehicle is capable of carrying a total of 5 soldiers (2 Gunners, 2 Passengers, and the Driver) across a variety of terrain, including shallow bodies of water, at high speeds.

The Sunderer armored personnel transport is available with this certification. It can carry, 2 MAX'es, 4 passengers, 1 driver, and two gunners who each operate a single 75mm Light Tank Cannon.

Harasser

Allows access to the Harasser by itself at a lower cost than the Scout certification.

Mosquito

The scout craft, Mosquito, is available to all with this certification at a lower cost than the Air Cavalry certification.

Equipment

Certification

Allows Access to

Hacking

Soldiers with a Hacking certification can hack some of the basic enemy terminals for use by friendly troops, including implant terminals, medical terminals, certification terminals, and lockers. They also hack doors and control consoles faster than soldiers without a Hacking certification and can 'jack' vehicles, switching them to your own Empire.

Advanced Hacking

The Advanced Hacker does everything a Hacker can do, but does it at very fast speeds, thus minimizing risk to the hacker. They are also able to temporarily hack enemy Equipment and Vehicle terminals (in addition to those listed for basic Hacking) so that other friendlies can use them, as well as 'jack' vehicles at an even faster speed than regular Hackers.

Medical

Allows use of the medical applicator for healing other soldiers and yourself.

Advanced Medical

Enhances your knowledge of the medical applicator to allow total revival of soldiers presumed dead.

Engineering

Allows use of the BANK and Nano Dispenser, letting you repair body armor on other soldiers as well as yourself, and letting you repair the damage done to vehicles. This is also the prerequisite for Combat Engineering.

Combat Engineering

Allows use of the ACE combat device. The ACE is used to generate nanite construction of the following objects: Proximity Mine, Motion Alarm Sensor, Spitfire deployable turret, and the Boomer HE.

 
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