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Manual
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Table Of Contents
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2.
New Player Guide
2.1.
World Select
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When you first create a character in PlanetSide, you will need to select a
server to play on. Each server holds its own copy of the PlanetSide
gameworld. When you create a character, it will only be playable on the
server it was created.  The Server List will contain information to help you select the best
server for you to play on. Server List: Displays the names of the PlanetSide
servers. Location: Lists the general geographic location of each
server. Currently, there are servers in the East and West of the United States and in Europe. Status: Occasionally, Servers may be unavailable, due to
patching or other maintenance. Status will tell you if it is available. Ping: Displays the time it takes for a packet of information to travel from the
server to you and back again. A lower number is better. This is
influenced by many factors including your connection to the Internet, your
ISP, etc. Empire Needed: If a certain Empire could use your help on
this server, their logo will be here. Below the Server List, is a news pane that is updated periodically with
information on new features and happenings in PlanetSide. After you've selected a server to play on, click the Play Button on the bottom right of the screen to continue. If you do not already have a
character on the selected server, you will be taken to the Character
Creation process. Otherwise, you will be taken to your Character
Select screen. 
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2.2.
Character Creation
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 You may create up to eight characters on each PlanetSide server. You will first need to choose the Empire that your character serves. You
may have characters from two of the three available Empires on each server.
Choose your Empire by clicking on its logo. The New Conglomerate's
equipment generally delivers the most punch, in a single but slower firing
shot. For example, the Vanguard assault tank packs the largest cannon
available but has the slowest rate of fire. Further illustrating the
NC's focus on pure punch is their Jackhammer, a Tri-Barreled Auto shotgun
that can tear up enemy soldiers and vehicles at short range but quickly loses
effectiveness over greater distances. - Colors: Blue and Gold
- Medium
Assault: Gauss
- Heavy
Assault: Jackhammer
- Anti-Vehicular
Assault: Phoenix
- Anti-Infantry
MAX: Scattercannon
- Anti-Vehicular
MAX: Falcon
- Anti-Aircraft
MAX: Sparrow
- Heavy Assault
Buggy: Enforcer
- Heavy Assault
Tank: Vanguard
Click
here to learn more about the New Conglomerate Though usually not as
powerful as NC equipment in a shot-for-shot basis, the Terran Republic's
equipment exemplifies the "more is better" attitude, specifically
more lead. Their weapons generally have the fastes Rate of Fire, is
demonstrated in their Medium Assault weapon, the Cycler, and their Heavy
Assault Weapon, the Chaingun. Furthermore, their vehicles, the Marauder
(Heavy Assault Buggy) and the Prowler (Heavy Assault Tank) can carry two
independent gunners, as opposed to the equivalent Vanu Sovereignty or New
Conglomerate vehicles that only have one gunner. - Colors: Black and Red
- Medium
Assault: Cycler
- Heavy
Assault: Mini-Chaingun
- Anti-Vehicular
Assault: Striker
- Anti-Infantry
MAX: Pounder
- Anti-Vehicular
MAX: Dual Cycler
- Anti-Aircraft
MAX: Burster
- Heavy Assault
Buggy: Marauder
- Heavy Assault
Tank: Prowler
Click
here to learn more about the Terran Republic. Flexibility and
mobility define the Vanu Sovereignty. While their equipment lacks the sheer
power or rate of fire that their enemies enjoy, their weapons' built-in Armor
Piercing mode gives them combat versatility that can't be matched. Likewise,
though their vehicles may not have quite the top speed of other vehicles, the
ability to hover across water allows them to strike from unexpected angles
and thus shift the tide of battle easier than a conventional attack upon an
entrenched opponent. - Colors: Purple and Teal
- Medium
Assault: Pulsar
- Heavy
Assault: Lasher
- Anti-Vehicular
Assault: Lancer
- Anti-Infantry
MAX: Quasar
- Anti-Vehicular
MAX: Comet
- Anti-Aircraft
MAX: Starfire
- Heavy Assault
Buggy: Thresher
- Heavy Assault
Tank: Magrider
Click here
to learn more about the Vanu Sovereignty. After
you have selected your Empire, you may begin creating your character. Each
character has several options for customization. You will first want to choose a name for your character. Names may be any
combination of letters or numbers up to 31 characters long. Each character's
name must be unique on that server. No spaces or extended ASCII characters
are permitted, however. Next, select your character's gender and face. The faces shown are only a
small sample of the many faces and variants available in PlanetSide. Finally, select your characters voice. This is what your character will
sound like when sending Voice Macros. Clicking on each button will play a sample
of that voice scheme.  After you have created your character, the character selection screen will
show. Select your character and click "Play." You will be given
your choice of where you first want to appear in the world. Sanctuary is your
Empire's home continent, where you will be safe from the enemy while you
select your certifications and gather your equipment. Choosing Instant Action
will take you to a randomly selected region where your Empire is involved in
heavy combat. New players are best off selecting Sanctuary, so they can
select their Certifications and try out various weapons in the Virtual
Reality Training Room.
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2.3.
Character Creation
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Name: Names may be any combination of Letters &
Numbers up to 31 characters long. No spaces or extended ASCII
characters are permitted, however. Male/Female: Sets the gender of your character. This
option only affects face and voice selection. There are no
gameplay differences between male and female characters. Character Face Selection: Choose from the pool of
available faces for your character. Character Voice Selection: Choose the voice
your character will use when using Voice Macros. See the Voice
Macro Appendix for more information about this. Options Button: Click this button to access Game Options.
Back Button: Goes to Empire
Select screen (if no characters have been created) or Character
Select screen (if one or more characters already exist) Next Button: After you're satisfied with the choices for
your character, hit this button to register your character with the server. After your character is registered with the server, you will have the choice
to either enter the game at your Sanctuary, a safe haven for
your empire, or you can choose to enter the game via the Instant
Action mode. For all but the most experienced First Person
Shooter fans, it is recommended that they choose to start at the
Sanctuary. Though PlanetSide may share many similarities with
other action games, there are just as many dissimilar traits that should
be learned before attempting to conquer the planet of Auraxis. Choosing to start at the Sanctuary will give you the chance to familiarize
yourself with some basic yet critical information such as movement controls
and recognition of friendly forces. In addition you will be able to
enter the Virtual Training Zones to learn about the many types of equipment
such as the different weapons, support equipment, armor, and vehicles
that can be acquired in the game. Additionally you'll be able to choose
some of your starting Certifications to help begin your career as a soldier
for your Empire. By choosing Instant Action, however, you'll start at a location near a Hotspot.
Hotspots are locations where your empire has detected combat to have occurred
very recently. Depending on the location of the Hotspot, you may spawn
at a friendly Tower or Facility. Note that you will not be able to
choose which Hotspot you wish to be near as your empire will have prioritized
this already. Additionally if you spawn at a tower you will likely not
have the chance to equip yourself to your satisfaction and nor will you have
the chance to spend any certification points unless you are near a friendly
controlled Bio Lab. That said, choosing Instant Action is a quick and
easy way to get into the thick of battle. If you do find the action too intense, you can always choose to go back to
your Sanctuary by either choosing to respawn at it when you die, or by
hitting ESC and choosing the Recall to Sanctuary option. See the next
section for more information regarding this menu.
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2.4.
Interface Basics
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ESC Menu Options  Hitting the ESC key brings up this menu. Below are the options
available from it. - Recall to
Sanctuary: Choosing this option will take your character back to
the Sanctuary. This is useful if you find yourself far from
friendly forces or just wish for a quick trip back home.
- Video
Options: Allows you to adjust your Video settings. These
changes will be reflected the next time you start PlanetSide
- Audio Options: Allows you to adjust your Audio settings.
- KeyMappings: Allows you to change your control scheme.
- Instant
Action: When selecting this item, your character will be
deployed to a location near a Hotspot.
Mouse Mode via Tab Key (default) Many times in PlanetSide your Mouse Pointer will become activated
automatically when necessary (e.g. accessing a terminal) so that you can
easily select and move items. You can, however, manually toggle Mouse
Mode by hitting the Tab key on your Keyboard. Note that while in Mouse
Mode, moving your Mouse will move your Mouse Pointer, not your character's
view. Mouse Rollover Tips By briefly hovering your Mouse Pointer over interface buttons you'll receive
Mouse Rollover Tips that describe the button's function. '?', 'X'
Oftentimes the title bar of
pop-up windows will have a '?' and an 'X' in the upper left and right
corners. Clicking on the '?' with the Left Mouse button will bring up
text help about the window (as well as granting you access to the Overview
Help feature) and left clicking on the 'X' will close the window. PlanetSide Logo
There
are many objects of interest that your character may interact with. To
help acquaint you with objects that are new to your character, you will see
the PlanetSide logo floating above it. By approaching the object you
will receive a pop-up text box informing you of the object and its function
in PlanetSide. Action Key You may access objects in PlanetSide by hitting the Action Key which is the
'G' key by default. This will allow your character to access terminals,
board vehicles, and perform other important tasks. Chat By default, the Enter key will open up the Chat bar and enable you to compose
a message. Hitting Enter once more will send the message out on the
particular Chat Channel you've selected. Soldier Management Bar
 - Inventory
Button ('I' by default)
 - Used to access
your current inventory
- Character
Button ('O' by default)
 - Used to View your
current statistics or Implants
- Squad Button ('P' by default)
 - Provides Squad
Information and other group functions such as Friends List or Player
Finding
- Map ('M' by default)
 - Accessed via the
Map Button or 'M' key (default) to open or close the Map Screen.
An incredibly useful reference tool. See the Map Appendix for
more information about the Map Screen and its functions.
- Vehicle Pane ('Y' by default)
- Used to Control
Access Settings or manage who is allowed in your vehicle
- Outfit Pane ('U' by default)
- Used to form an
outfit or perform management functions
Grief System Feedback From time to time you may see your Empire's logo with a number next to it pop
up. This is to inform you that you've just caused damage to a friendly
soldier or object. As you accumulate points you will receive
progressively harsher punishments from simple warnings to equipment failure
or worse. Grief points will automatically dissipate over time
though. See
the Grief System section for more information.
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2.5.
Game Objectives
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PlanetSide is a first person action game in which three
empires are fighting for control over 10 Battle Continents. These
continents range in climate from lush temperate to arid desert and from
frigid arctic to blazing volcanic. In addition, each empire has its own Sanctuary and Main Base where their soldiers can plan, regroup and
reequip if necessary. Your goal as a soldier is to help conquer and control
the Battle Continents for your empire. Each
Battle Continent has several facilities that can be captured and controlled.
Capturing a base requires hacking into the Control Console with a Remote Electronics Kit (REK). This initiates a
countdown sequence that if successfully completed, aligns the base to the
empire the hacker belongs to. After a Control Console has been hacked, but before it transfers
control over to the new Empire, the Empire that used to control the facility
loses all of the above abilities as the facility becomes inactive during that
time. Note that if someone from the facility's controlling Empire manages
to hack into the Control Console before the countdown sequence has finished,
that Empire will immediately resecure their control of the facility. For a facility to be successfully captured, the Facility's Silo must NOT
be devoid of NTU's at the end of the 15-minute Hack period, otherwise the
capture process will fail. See the sub-section on Resources for more information about this. Once the base successfully transfers allegiance, the base is now
controlled by that empire and all benefits it provides are now available to
the controlling empire. See the sub-section on Facility
Features for more information about these benefits. Facilities must be captured in the order mandated by the Continental
Lattice. The Lattice is a network of interconnections between bases,
linking their benefits to each other and dictating the facilities that are
available for capture by each Empire. - In order to capture
a facility, an Empire must control a base that is directly linked to it.
- If an Empire does
not control any facilities on a continent, and thus has no links, it
must control a facility linked to one of the warpgates that connects
from another continent.
- The first base
linked to an Empire's Sanctuary warpgate may always be hacked and
captured by that Empire.
- For facilities to
share benefits, they must be linked on the Lattice. If a facility's
links to the rest of those on the Lattice is severed, they will not
share benefits.
- If a facility is hacked,
the controlling Empire may not hack enemy bases linked to it until they
have secured their own facility.
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2.6.
Facility Features
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Successfully capturing a facility will give you access to its equipment and
the benefits that those offer. Certain doors will now remain locked to
opponents unless they manage to unlock it with a REK. In addition, friendly
soldiers may: - Use the facility's Respawn
Tubes to reappear there if they are killed.
- Access Equipment
Terminals for Weapons, Armor, & other miscellaneous
equipment.
- Utilize Vehicle
Terminals to create ground or air vehicles if available.
- Heal themselves at Medical
Terminals.
 - Hop into a Wall
Turret and blast away at opponents or let it defend your
facility in automated mode.
Extending beyond the defensive walls of each facility is an invisible Sphere
of Influence (SOI). This SOI powers certain types of
deployable objects that defenders may place to aid them against
enemies. The SOI also prevents the High Altitude Rapid
Transport (HART) Shuttle from deploying drop pods within it. (SOI's
are visible on the map interface for ease of reference.) Each facility provides its own unique set of benefits to the side that can
maintain control over it. These benefits are shared among facilities on
the same continent when connected to each other through the Continental
Lattice. Facilities do not need to be directly linked in order to shared
benefits, so benefits will be shared as long as there is an unbroken chain of
Lattice Links between the facilities. On the continental map, icons over each
facility will represent the benefits that it can access. - AMP Station
(Shielded Vehicle icon): Charges the shield generators of
vehicles while they are in a friendly Sphere of Influence.
- Bio-Lab (Respawn
Tube icon): Reduces respawn times at friendly linked facilities.
- Dropship Center (Wrench Icon): Enables Vehicle Repair and Rearm Stations.
- Interlink Facility
(RADAR Display icon): Enhanced RADAR abilities.
- Technology Plant
(Tank icon): Provides Access to Advanced Assault vehicles - Reaver,
Medium Assault Buggy, Medium Tank and Sunderer.
BENEFIT DESCRIPTIONS Shield Generators: Each vehicle has a shield generator installed in
it. When they enter an Amp Station's SOI or the SOI of a facility linked to
an Amp Station, the shield will begin charging to its maximum strength, which
is a percentage of the vehicle's base armor. After the shield takes damage,
it can recharge again if it is within a friendly SOI though any armor damage
done to the vehicle will remain until it is repaired by an Engineer or at a
Repair Panel. If a driver takes a shielded vehicle outside of the friendly
SOI, the shield will remain, though it will not recharge if it takes any
damage until the driver returned to an Amp Station's SOI or any SOI linked to
an Amp Station. Vehicle Repair and Rearm Stations: Rearm and Repair pads provide a
quick and easy way for vehicles to repair damage and to replenish their
ammunition supplies. Each facility is equipped with a several aircraft landing
pads and ground panels that will perform these functions. When a player is in
control of a vehicle, they can approach either the pad or panel, depending on
whether they are controlling an aircraft or a ground vehicle, and remain
stationary to begin the repair process. Aircraft do not need to land on the
pad, but they must remain near the pad to be repaired. Similarly, ground
vehicles will be repaired automatically if they remain stationary near the
Repair and Rearm Panel. Multiple vehicles can be use the pads or panels at
once. To replenish a vehicle's ammunition, the player in control of the vehicle
must be stationary near the repair pad or panel and will get a message that
they may hit the "G" key to access the vehicle inventory menu.
Players may store inventory loadouts in a favorites menu for quick access,
similar to the Favorites Menu of an Equipment Terminal. Enhanced RADAR Abilities: Facilities linked to an Interlink
Facility will gain certain enhancements to their RADAR systems. All enemy vehicles
will appear on RADAR, except for cloaked vehicles moving at 50% throttle or
less and deployed Advanced Mobile Stations. All running enemy infantry,
including cloaked Infiltrators, will appear on the RADAR. Enemy infantry,
including cloaked Infiltrators, will appear on RADAR if they are within a
Spitfire Turret or Motion Sensor's detection radius, regardless of whether
they are moving or not.
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2.7.
Resources
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The Facility's Power
Generator is the heart of any facility's operations. In order for any
Facility Features to function, the Power Generator must be fully functional.
Since it is a common tactic for enemies to try and destroy the Generator when
they are invading a base, all friendly soldiers inside of the facility's SOI
will receive a warning whenever the generator is under attack. When a
generator is first destroyed, players would be wise to exit the generator
room quickly, as it will explode. The generator will begin to automatically
repair itself, but this is a slow process that consumes base resources. Operational Facilities will consume resources known as Nanite
Technology Units (NTU's). Facilities will consume NTU's whenever
they are required to automatically repair damaged to damaged equipment, such
as Vehicle Terminals, Phalanx Wall Turrets and the Facility Power Generator. The NTU Silo, located within the courtyard of the facility shows how much
NTU's are left. If a facility ever runs out of NTU's, the facility will turn neutral. As
mentioned previously above, if the Silo within a Facility is empty, any
Capture Process WILL fail unless the Silo is resupplied before the 15-minute
Capture Process is complete. You can resupply Facilities by
using an Advanced Nanite Transport (ANT) to gather some of
the energy at Warp Gates. The ANT can then haul the harnessed energy to
Facilities where it will be can be reprocessed into NTU's for the Facility to
use. Once you purchase ANY vehicle
Certification, you will then also be certified to purchase and drive the ANT. You can obtain ANTs at any Ground Vehicle
Terminal, including those at your Sanctuary. Filling up an ANT with Warp energy requires you to drive to a Warp Gate
and deploy the ANT within the Warp Gate bubble. Once the ANT is filled, it
will automatically undeploy. Simply drive the ANT near a Silo and deploy it. The Warp energy will
then be transferred into the Silo for the Facility to process into NTU's.
Note that you can resupply Friendly or Neutral Facilities but not Enemy
controlled ones.
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2.8.
Recap
- The objective of your
empire is to capture and control as many facilities as it can across the
ten Battle Continents.
- Hacking into the
Control Console is how a facility changes hands from one empire to
another.
- Hacking into a
Control Console begins the transference process of the facility.
- Hacking requires a
Remote Electronics Kit (REK).
- Facilities impart a
variety of benefits to the side that control them.
- Each empire has a
Sanctuary that is a safe haven from enemies.
- As facilities
operate, they consume resources in the form of Nanite Technology Units
(NTUs).
- The NTU silo next to
the building shows the current amount of NTUs the facility has at its
disposal.
- If the NTU level at
a facility drops to zero, the facility will turn neutral, negating any
ownership aspect.
- Advanced Nanite
Transport (ANT)vehicles can be used to resupply facilities.
- Certification for
ANTs is automatically granted once any other vehicle certification is
chosen.
- ANTs harness the
energy of Warp Gates once they are deployed within the dome of a Warp
Gate.
- To resupply a
facility NTU Silo, deploy a charged ANT nearby in the courtyard.
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