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Implants

Implants, what they are:
Implants are highly specialized internal constructs which enhance a soldiers offensive or defensive capabilities while increasing a soldiers potential survival rate on the harsh battlefields of Auraxis.

As a soldier gains more battle experience the body and nervous system become adapted to using more implants. The current maximum number of implants a soldier may possess at one time is limited to 3, due to the extreme strain on the host nervous system and drain on stamina.

Once a soldier chooses which implant(s) they desire, "nanites" (microscopic robots) are then injected into the host body, which in turn construct the designated implant(s).

Warning: After each rebirth the nanites must rebuild the implant(s), during this brief time the soldier will be unable to access their function(s), caution should be exercised during this rebuild time.

Choosing the implant that's right for you:
The choice of which implant(s) to use is dependent on what role a soldier plays on the battlefield as well as the soldier's skill and methods of operation. Remember to experiment with different implants as there are benefits and limitations for each implant (explore the "Implant Database" above for more details).

Implant database v2.0 designed for SOE by Frank Klein

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