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Core Combat Manual
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7.
Ancient-Tech Weapons & Vehicles
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PlanetSide: Core Combat introduces new weapons and vehicles. In order to use the new vehicles and weapons, players must own the appropriate control point that can produce these vehicles and weapons. Expansion pack vehicles and weapons can be generated on the surface of Auraxis with the proper Ancient Module installed. Likewise, these vehicles and weapons can be taken to the surface via the Geowarps.
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7.1.
Switchblade
The Switchblade is a single person hover cycle that can transform into a fixed hover-turret. While in hover cycle mode, it carries a forward firing energy cannon called a Scythe, and in turret mode, has complete 360-degree coverage. The Switchblade can be deployed in its turret mode on any surface - even over water.
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7.2.
Flail
The Flail siege vehicle, with its heavyhitting energy cannon, specializes in damaging targets with pinpoint precision through the use of a "lazing" system. The lazing system works through the use of a Lazer support device. Players with the Lazer device can specify a target that becomes visible to all Flail pilots as a targeting beam. The targeting beam relays firing angle information relative to all Flail pilots.
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7.3.
Router
The Router transportation vehicle allows soldiers to teleport between the Router and a linked Telepad. In effect, it is a mobile transportation device that makes no differentiation between friend and foe.
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7.4.
Maelstrom
The Maelstrom is a dual-purpose heavy assault weapon that can fire an energy stream in its primary mode, or launch energy grenades for explosive damage in secondary mode.
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7.5.
Radiator
The Radiator special assault weapon fires energy canisters that, upon impact, bathes the immediate area in radiation for a period of time, and players are well-advised to avoid such irradiated areas.
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7.6.
Spiker
The Spiker fires a single, small projectile that can be detonated in midair by the player. It is a special projectile that gains strength as it travels, resulting in a more powerful blast the further it travels. The Spiker can prove to be a versatile weapon for midair splash damage.
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7.7.
Sentry Turrets
Sentry Turrets are always neutral and can be operated by any player from any empire. Sentry Turrets can be tap-fired for individual shots, or, for a more powerful blast, the trigger can be held. Each turret has a fixed amount of energy that serves as ammunition, and the amount of energy depleted with each shot is dependent upon the firing charge. Turrets auto-heal over time, and also auto-recharge their energy capacitor.
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