In Game

Continental Dominion and Capitol Buildings

PlanetSide Update: Continental Dominion System

The rules in a nutshell (followed by more detail on each rule):

Capitol Buildings

1) Each continent has a Capitol.

2) Each Capitol has four Sub-Capitols. The Sub-Capitols are connected to the Capitol via special lattice links. (Those links show up on the overhead map in green.)

Solsar: Thoth (Hapi, Mont, Sobek, Amun)
Hossin: Voltan (Acan, Ixtab, Bitol, Naum)
Cyssor: Gunuku (Faro, Honsi, Kaang, Itan)
Ishundar: Enkidu (Akkan, Hanish, Irkalla, Neti)
Forseral: Neit (Ogma, Pwyll, Gwydion, Caer)
Ceryshen: Anguta (Sedna, Nerrivik, Akna, Tootega)
Esamir: Eisa (Jarl, Ymir, Freyr, Mani)
Oshur: Hvar (Rashnu, Atar, Yazata, Izha)
Searhus: Oro (Ngaru, Pele, Akua, Matagi)
Amerish: Verica (Cetan, Mekala, Sungrey, Qumu)

3) Each Capitol has a Force Dome over it that protects it from all enemy intrusion.

4) The Force Dome can only be taken down by ensuring that current Capitol owners own less than two of the Sub-Capitols. Once that occurs, the Dome goes down and your attack can begin. (When the Dome goes down, all the Sub-Capitol to Capitol lattice links (on the overhead map) will begin strobing to alert you to that fact.)

5) Warning! If the Dome goes back up (in other words, if the Defenders recapture at least two Sub-Capitols), then the Force Dome goes back up again also...and any attackers caught inside are instantly destroyed! So, attackers...you'll need to defend the Sub-Caps as well as attack the Capitol.

6) The Capitol's generator and hack status have NOTHING to do with whether the Force Dome stays up or down. Only the ownership status of the Sub-Capitols counts in that respect. (Capitol generators affect facility equipment, as normal. The Capitols' control console affects only the hack status of the Capitol...which is independent of the Force Dome status.)

7) You may not hack the Control Console of a Capitol UNLESS you currently own two of the Sub-Capitols for that Capitol and the Dome is down.

Details and Examples:

a) It is possible for two Empires to be attacking the same Capitol at the same time. For example: The TR are defending. The NC capture two Sub-Caps. The VS capture the other two. Now the Force Dome is down (because the defenders don't own at least two of the Sub-Caps) and both the NC and VS have "rights" to hack the Capitol's Control Console because they both own two Sub-Caps.

b) The Force Dome doesn't let ANYTHING through it...except friendly vehicles and troops. No projectiles pass through it and enemies may not pass through it either.

c) You can't deploy CE items within 5 meters of the outside perimeter of the Force Dome. (NOTE: You can deploy them on the inside of the bubble.)

d) You can't fire a weapon for approximately half a second after passing through a Force Dome perimeter. (This minimizes the potential for "popping out, shooting and popping back in".)

e) The Force Dome stops all projectiles...including Orbital Strikes.

f) The Router can teleport successfully through the Dome when it is active. Even for non-defenders. Use it judiciously.

Continental Dominion vs. Continental Locks

1) Capturing a Capitol means your Empire now "Dominates" this continent. Owning the Capitol = Domination.

2) Continental Domination is *not* the same thing as a Continental Lock. A Continental Lock is when you own ALL the facilities on the continent...including the Capitol.

3) Continental Dominion allows your Sanctuary Broadcast Warpgates to connect to this continent. It also turns the warpgates on this Dominated continent into Broadcast Warpgates themselves, allowing you to warp from this continent to any other continent your Empire has Dominated. (For more about Broadcast Warpgates, see that detailed section, below.)

4) A Continental Lock prevents drop pods from landing on your continent. Also, when you first get the Lock, all the Tower ownership on the continent flips to your control also. (Although subsequent hacks can wrest it away from your Empire again, of course.)

Details and Examples:

a) If you are part of the Empire that Dominates the continent you're on, then the warpgates act like Broadcast Warpgates for you. (Your enemies can use them also, but they act like normal warpgates to your enemies.)

b) If your Empire gets a complete Lock on the continent, then all the Towers immediately flip to your side. Also, your enemies can't drop pod here any longer, so you can move the bulk of your defenses toward the Warpgates.

c) If you're attacking a Dominated continent, you'll see significant changes. The only Domination change benefits the defender and doesn't directly affect the attacker.

d) If you're attacking a Locked continent, you won't be able to drop pod there. You'll have to attack through the Warpgates.

Broadcast Warpgates

1) Your Sanctuary is no longer directly connected (via global lattice link) to other continents.

2) Instead, you now have Broadcast Warpgates.

3) These Broadcast Warpgates connect to any continent your Empire has Dominated.

4) If your Empire has no Dominated continents (e.g., they own no Capitols), then the Broadcast Warpgates from your Sanctuary do not function. In that case, you'll need to drop pod down to a facility elsewhere in the world, and work to capture a Capitol somewhere so that your Broadcast Warpgates work again.

5) Once you have Dominated a continent, the warpgates on that continent ALSO become Broadcast Warpgates, so a network of continents where you own the Capitol buildings can be a very flexible for moving troops from place-to-place.

Details and Examples:

a) These are the places you can go through a Broadcast Warpgate:

  • Sanctuary
  • Any Dominated continent (a continent where your Empire owns the Capitol)
  • Any Warpgate connected directly (via the lattice) to a continent your Empire currently Dominates.

b) If, in the absolute worst case, an Empire not only owns no Capitols, AND all available continents are either Continental Locked or Population Locked (so no drop pods are available), then their Sanctuary broadcast warpgates will connect to ANY warpgate anywhere in the world...even if that warpgate is on a Locked continent. This situation lasts until a Capitol is owned, or a continent becomes unlocked, at which point the HART shuttle comes back on-line and you'll need to drop pod instead.

c) If no continents can be dropped to, then the HART shuttle will stop running until it's possible to drop pod again.

d) If your Broadcast Warpgates aren't functional (because you have no Capitols in the world), then they will show "Inactive Warpgate" instead.

e) There is a Warpgate on Ceryshen that is permanently inactive. This is intentional.

f) To use a Broadcast Warpgate, move into the center light column (as usual). Instead of warping immediately, you will get the Global map view (similar to the way you choose a Drop Pod destination). Double-click the continent you want to go to, then (after it opens up in the continent view of that contienent), just double-click one of the warpgates on that continent to warp there. In other words, double-click, then double-click and you're there.

g) A bonus feature: If you double-click on a Geowarp or Warpgate icon on the Continental view of the map, it will take you to the Geowarp or Warpgate connected to that location so that you can easily move around on the map without having to go to the Global view all the time.

 

In Game Features
The Lodestar
Player Recertification
Continental Dominion and Capitol Buildings
Player Response Updates
Core Combat Enhancements
Last Stand Broadcast Warpgates
Empire Incentive Adjustments
New Vehicle Variants
Battle Islands
Balance Adjustments
Nanite Adaptive Construction Protocol Initiated
BattleFrame Robotics Acquisition and Configuration
NetCode Updates
BFR Weaponry
Vehicle Kill Stats Tracking
PlanetSide Joystick Support
Vehicle Experience Sharing
Global Warp Queuing
Merit Commendations

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